Selective mesh import and automatic LOD setup#1550
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* Static meshes, animated meshes and collision meshes now support "include tags" and "exclude tags", which are semicolon separated lists of strings. If used, a mesh inside a GLTF / FBX file can be selectively chosen or ignored during import. This means you can pack LODs and colliders in one file and import them where needed. * The mesh import dialog now has an option to automatically set up LODs by either taking the LOD sub-meshes from a file, or automatically generating them.
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This is the new dialog:
If an asset contains a mesh named "$LOD1_xyz" then that will be used. If there are additional LODs ("$LOD2_xyz", "$LOD3_xyz", etc) they will also be configured for use.
If there are no such named meshes, the import will add 2 LODs by configuring the mesh simplification option. If that's not desired, just set this to 0.