implementing random function for strands#8730
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Hi @davepagurek and @ksen0 , sorry for the delay, its open for the review, Can you please check once? |
davepagurek
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Apr 27, 2026
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Thanks for taking this on, the structure is looking good! I left one thing about possibly making the call index a runtime thing instead of compile time to better support for loops, and maybe we could add a test case for vertex + fragment shaders too?
| if (shaderType === 'vertex') { | ||
| if (!main.match(/\@builtin\s*\(\s*instance_index\s*\)/)) { | ||
| main = main.replace(/\)\s*(->|\{)/, ', @builtin(instance_index) instanceID: u32) $1'); | ||
| const ensuredInstance = ensureBuiltinParam(main, 'instance_index', 'instanceID', 'u32'); |
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nice work generalizing this!
davepagurek
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May 3, 2026
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Nice, this looks good! Great work @perminder-17!
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