Nostr Game Engine
A Java engine and application framework for Nostr and Bitcoin-native apps.
I am Riccardo Balbo, a freelance developer working on game technology, graphics, backend systems, web applications and open protocols.
I like practical software, small teams, and projects that move from a rough idea to something people can actually use.
A small selection of engines, libraries and production web work.
A Java engine and application framework for Nostr and Bitcoin-native apps.
A historic 21+ year Java 3D engine project where I contribute as a core developer.
A zero-configuration encrypted tunnel for connecting containers and machines across NAT.
A Nostr library for Arduino and microcontrollers, including Nostr Wallet Connect support.
A serverless e-commerce site built for an Italian wine producer, covering catalog, checkout and payment processor integration.
A Java Nostr client library with Blossom, wallets, and WebRTC over Nostr for p2p apps.
An LNbits plugin that adds Nostr Wallet Connect support for wallet and payment flows.
An iOS support stack for Java apps with SDL3, OpenAL, OpenGL ES, ANGLE/Metal and GraalVM Native Image.
Open source projects I've built and repositories I maintain or contribute to.
Strict BOLT11 implementation for java
Full suite to build Java 21 GLES games and applications for iOS
NWC service provider for LNbits
Ads on nostr
This is a library that uses EffekseerForMultiLanguages to load and render effects made with Effekseer in jme.
A complete 3-D game development suite written in Java.
A minimalistic immediate gui for jmonkeyengine
DDSWriter is a command-line utility and java library to write compressed and uncompressed DDS.
A fork of libdatachannel C Java wrappers: libdatachannel-java intended to be used within the Nostr Game Engine codebase.
SharedWorker wrapper that works everywhere
A collection of platform-specific code exposed through a single API (HotSpot, GraalVM, Android, TeaVM)
A nostr-tools inspired library for Arduino (and other) microcontrollers. With NWC support
Hypergate is a zero-configuration, peer-to-peer encrypted tunnel that enables easy communication between Docker containers and/or physical machines located anywhere, even behind NAT.
This is a library that uses java bindings for Khaled Mamou's V-HACD to decompose concave meshes into hull-shapes in jmonkey engine.
A game engine and framework for building games and applications integrated with the Nostr ecosystem
A tech demo for Nostr Game Engine v0.1 (WiP)
A java client library for LNURL.
Multiplatform hardened native memory allocation bindings for Java 8+ (JNI)
Anser is a client-side web app that uses the Alby extension's liquid integration to provide a simple interface to the Liquid Network.
StbImage ported to pure Java 8
Powerful Nostr client library with NostrRTC, Blossom, Wallets and much more.
Blender 3.3 addon that renders effekseer effects in blender's viewport.
A tech demo for Nostr Game Engine v0.0
An FPS demo made with jMonkeyEngine
Java bindings for V-HACD (https://github.com/kmammou/v-hacd)
A template for building NGE apps
NanoSVG for java built from wasm + chicory
Highly optimized implementation of Bech32 and Bech32m for Java
JCubemapAssembler is a java application that can be used to assemble six separate face images into a single cubemap and export it as a dds file.
Browse the rest of my repositories, experiments, libraries and contributions on my GitHub profile.
Over the years I have gained experience in various fields, including game development, 3D art and full-stack web development.
If you have a paid project or need focused technical help, I am available for prototypes, integrations, game technology, backend systems and open protocol work.