Get started with Firebase in your Flutter project

Prerequisites

  • Install your preferred editor or IDE.

  • Install Flutter for your specific operating system, including the following:

    • Flutter SDK
    • Supporting libraries
    • Platform-specific software and SDKs

Platform-specific prerequisites:

Apple

  • Set up a physical Apple device or use a simulator to run your app.

  • Make sure that your Flutter app targets the following platform versions or later:

    • iOS 15
    • macOS 10.15

For Cloud Messaging on Apple platforms, here are the prerequisites:

  • Set up a physical Apple device.
  • Obtain an Apple Push Notification Authentication Key for your Apple Developer account.
  • Enable Push Notifications in Xcode under App > Capabilities.

Android

  • Set up a device or emulator for running your app. Emulators must use an emulator image with Google Play.

  • Make sure that your app meets the following requirements:

    • Targets API level 23 (Marshmallow) or higher
    • Uses Android 6.0 or higher

Web

No platform-specific prerequisites

If you don't already have a Flutter app, you can complete the Get Started: Test Drive to create a new Flutter app using your preferred editor or IDE.

Step 1: Install the required command line tools

  1. If you haven't already, install the Firebase CLI.

  2. Log into Firebase using your Google Account by running the following command:

    firebase login
    
  3. Install the FlutterFire CLI by running the following command from any directory:

    dart pub global activate flutterfire_cli
    

Step 2: Configure your apps to use Firebase

Use the FlutterFire CLI to configure your Flutter apps to connect to Firebase.

From your Flutter project directory, run the following command to start the app configuration workflow:

flutterfire configure

The flutterfire configure workflow does the following:

  • Asks you to select the platforms (iOS, Android, Web) supported in your Flutter app. For each selected platform, the FlutterFire CLI creates a new Firebase app in your Firebase project.

    You can select either to use an existing Firebase project or to create a new Firebase project. If you already have apps registered in an existing Firebase project, the FlutterFire CLI will attempt to match them based on your current Flutter project configuration.

  • Creates a Firebase configuration file (firebase_options.dart) and adds it to your lib/ directory.

  • (for Crashlytics or Performance Monitoring on Android) Adds the required product-specific Gradle plugins to your Flutter app.


Step 3: Initialize Firebase in your app

  1. From your Flutter project directory, run the following command to install the core plugin:

    flutter pub add firebase_core
    
  2. From your Flutter project directory, run the following command to ensure that your Flutter app's Firebase configuration is up-to-date:

    flutterfire configure
    
  3. In your lib/main.dart file, import the Firebase core plugin and the configuration file you generated earlier:

    import 'package:firebase_core/firebase_core.dart';
    import 'firebase_options.dart';
    
  4. Also in your lib/main.dart file, initialize Firebase using the DefaultFirebaseOptions object exported by the configuration file:

    WidgetsFlutterBinding.ensureInitialized();
    await Firebase.initializeApp(
      options: DefaultFirebaseOptions.currentPlatform,
    );
    runApp(const MyApp());
    
  5. Rebuild your Flutter application:

    flutter run
    

If you would rather use a demo project, you can start the Firebase Emulator and in your lib/main.dart file initialize Firebase using demoProjectId (it should start with demo-):

await Firebase.initializeApp(
  demoProjectId: "demo-project-id",
);

Step 4: Add Firebase plugins

You access Firebase in your Flutter app through the various Firebase Flutter plugins, one for each Firebase product (for example: Cloud Firestore, Authentication, Analytics, etc.).

Since Flutter is a multi-platform framework, each Firebase plugin is applicable for Apple, Android, and web platforms. So, if you add any Firebase plugin to your Flutter app, it will be used by the Apple, Android, and web versions of your app.

Here's how to add a Firebase Flutter plugin:

  1. From your Flutter project directory, run the following command:

    flutter pub add PLUGIN_NAME
  2. From your Flutter project directory, run the following command:

    flutterfire configure
    

    Running this command ensures that your Flutter app's Firebase configuration is up-to-date and, for Crashlytics and Performance Monitoring on Android, adds the required Gradle plugins to your app.

  3. Once complete, rebuild your Flutter project:

    flutter run
    

You're all set! Your Flutter apps are registered and configured to use Firebase.

Trusted Types support

The Firebase SDK for Flutter supports using Trusted Types to help prevent DOM-based (client-side) XSS attacks. When you enable Trusted Type enforcement for your app, the Firebase SDK injects its scripts into the DOM using custom Trusted Type policies, named flutterfire-firebase_core, flutterfire-firebase_auth, etc.

Disable Firebase JavaScript SDK auto-injection

By default, the Firebase Flutter SDK auto-injects the Firebase JavaScript SDK when building for the web. If you don't want the Firebase JavaScript SDK to be auto-injected, you can do the following:

  1. Ignore the auto-injection script by adding the following property inside a <script> tag within the web/index.html file in your Flutter project:

    <!-- Add this property inside a <script> tag within your "web/index.html" file in your Flutter project -->
    <!-- Put in the names of all the plugins you wish to ignore: -->
    window.flutterfire_ignore_scripts = ['analytics', 'firestore'];
    
  2. Load the script manually using one of the following options:

    • Option 1: Add the SDK explicitly to your web/index.html file, inside the window.addEventListener callback:

        window.addEventListener('load', async function (ev) {
          window.firebase_firestore = await import("https://www.gstatic.com/firebasejs/12.13.0/firebase-firestore.js");
          window.firebase_analytics = await import("https://www.gstatic.com/firebasejs/12.13.0/firebase-analytics.js");
      
          _flutter.loader.loadEntrypoint().then(function (engineInitializer) {
            // rest of the code
      
    • Option 2: Download the plugin's Firebase JavaScript SDK code from the gstatic domain, and save them to a JavaScript file to be kept within your project and loaded in manually:

        // "web/my-analytics.js" & "web/my-firestore.js" file loaded as a script into your "web/index.html" file:
        window.addEventListener('load', async function (ev) {
          window.firebase_analytics = await import("./my-analytics.js");
          window.firebase_firestore = await import("./my-firestore.js");
      
          _flutter.loader.loadEntrypoint().then(function (engineInitializer) {
            // rest of the code
      



Available plugins

Product Plugin name iOS Android Web Other Apple
(macOS, etc.)
Windows
Firebase AI Logic 1 firebase_ai
beta
Analytics firebase_analytics
beta
App Check firebase_app_check
beta
Authentication firebase_auth
beta beta
Cloud Firestore cloud_firestore
beta beta
Cloud Functions cloud_functions
beta
Cloud Messaging firebase_messaging
beta
Cloud Storage firebase_storage
beta beta
Crashlytics firebase_crashlytics
beta
SQL Connect 2 firebase_data_connect
Dynamic Links firebase_dynamic_links
In-App Messaging firebase_in_app_messaging
Firebase installations firebase_app_installations
beta
ML Model Downloader firebase_ml_model_downloader
beta
Performance Monitoring firebase_performance
Realtime Database firebase_database
beta
Remote Config firebase_remote_config
beta

1 Firebase AI Logic was formerly called "Vertex AI in Firebase" with the plugin firebase_vertexai.

2 Firebase SQL Connect was formerly called "Firebase Data Connect".



Next steps